![]() ![]() ![]() Just from ballistics computations alone you have to, compute dispersion, account for aerodynamic drag, fluid dynamic drag if the shell falls below the waterline, hit detection, shell angles on impact, fuzing, ricohet probabilities, penetration check based on current shell velocity, repeat for internal armor, citadel pen check, overpen determination and probably a few other things i'm forgetting. I think you are seriously underestimating how much math and computations are involved with the WoWS game mechanics when you compared it to CoD. A tiny increase in load can manifest itself and become a serious problem simply due to scaling. You have on the order of thousands of shells flying in a game, multiplied by thousands of games. ![]() While the additional computations required to track shells going through piecewise continuous plating seems trivial, the problem is scaling. ![]()
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